AI Insights · Timothy · July 2022
Top 5 Third Person Games Performance in Qatar Q2 2022
In Q2 2022, the top 5 third person games in Qatar showed varied trends in weekly downloads, revenue, and active users. Here’s a snapshot of their performance.
In Q2 2022, the top third person games in Qatar exhibited diverse trends in terms of weekly downloads, revenue, and active users. Below is a detailed performance analysis of the top 5 games.
Subway Surfers from Sybo Games ApS saw a notable increase in weekly revenue, peaking at approximately $1.4K in the week of May 23. Weekly downloads showed a gradual rise, reaching 4.7K by mid-May. The game also maintained a steady increase in weekly active users, starting from 43.4K at the end of March and climbing to 51.2K by the end of June.
Tall Man Run by SUPERSONIC STUDIOS LTD experienced a significant rise in weekly downloads early in the quarter, peaking at 6.8K in the week of May 9, before gradually declining to 2.1K by the end of June. Weekly revenue for the game remained modest, with a peak of $37 in the week of May 30. Weekly active users saw a peak of 14.9K in late May but later declined to 8.4K by the end of June.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED showed strong weekly revenue throughout the quarter, peaking at $10.1K in the last week of June. Weekly downloads fluctuated slightly, with a peak of 4.1K in early April. The game maintained a stable number of weekly active users, starting at 47.6K and ending the quarter at 41.7K.
PUBG MOBILE by Tencent Mobile International Limited demonstrated substantial weekly revenue, consistently staying above $50K, peaking at $104.7K at the end of March. Weekly downloads remained relatively stable, averaging around 2.8K to 3K throughout the quarter. The game also had a robust number of weekly active users, averaging around 160K, with a peak of 167.7K at the end of March.
Race Master 3D - Car Racing from SayGames LTD exhibited a consistent performance in weekly downloads, ranging from 1.9K to 2.7K. Weekly revenue saw a peak of $184 in mid-April. The game’s weekly active users steadily increased, peaking at 10.8K in early June.
This data, sourced from Sensor Tower, highlights the dynamic nature of the gaming market in Qatar. For more detailed insights, visit Sensor Tower.